A fan-friendly revenue stream

Make it your Game Club.

Turn fan attention into a branded mobile gaming experience that rewards fans and creates a meaningful new revenue stream.

Talent brings the voice and audience. Influence Mobile handles the platform, rewards, operations and support.

Built by Influence Mobile, the company behind Rewarded Play.

Abstract mobile game club ecosystem with rewards, game tiles and audience connections.
~$2.5M/year Illustrative talent share at 100,000 monthly active players

The idea in 10 seconds

A Game Club built around the talent and their fans.

Play

Fans discover and play mobile games through a familiar, branded club.

Earn

They earn points and redeem them for gift cards from a wide range of popular brands.

Grow

Game publishers fund the ecosystem to reach engaged players.

Talent brings trusted fan connection. Influence Mobile handles the platform, rewards, operations and support: no inventory, no fulfillment, no customer support, no app development.

Why it's worth a look

A fan-friendly way to participate in gaming upside.

Meaningful upside

~$2.5M/year Illustrative talent share at 100,000 monthly active players.

Built-in demand

$25B Spent annually by game publishers to reach new players.

Proven scale

1 to 1.5M Monthly active players already reached by the platform.
50K players ~$1.2M/year
100K ~$2.5M/year
500K ~$12.4M/year
1M ~$24.8M/year

The opportunity scales with the audience. Earnings are illustrative estimates based on the methodology shown on the details page.

Why this works

Publisher demand already exists.

Game publishers already spend billions acquiring players. A branded club lets that demand support a fan experience built around talent and their community.

Scopely King Peak Zynga Playtika Lion Studios

Publisher logos are trademarks of their respective owners.

Tens of millions Many publishers have spent tens of millions of dollars through Influence Mobile.
Right partnership Publishers are willing to commit tens of millions to the right partnership.

Low operational lift

The talent's role is clear.

Talent

Be the voice.
  • Introduce the club.
  • Share games in their own voice.
  • Keep fans engaged on an agreed schedule.
  • Optional special rewards or fan experiences.

Influence Mobile

Everything else.
  • Build the app.
  • Operate the platform.
  • Fund and fulfill rewards.
  • Handle customer support, servers, licensing, privacy and compliance.
  • Bring publisher relationships and fund the minimum guarantee.
Talent is the voice. Influence Mobile is the operator.

Who is this right for?

The best fit feels natural.

The gamer

Already talks about or plays mobile games.

The community builder

Has an audience that actively engages with them.

The personality

Fans want recommendations, access and experiences from them.

Who could make this feel natural?

Proof

Influence Mobile has built affinity apps before.

Jillian Michaels / Ashley Tisdale / Shay Mitchell / Stan Lee / Jeff Gordon

$50M+ in gift card rewards already paid through the platform.

Have someone in mind?

We can model the opportunity around the right audience.

Start with the calculator, the full partnership structure, and the details needed for a serious conversation.